Saturday, 10 December 2011

02 render ambient occlusion in z brush 

01 how to render wire frame in z brush |

Thursday, 24 November 2011

My first demo reel .. i am very nervous to post it on the web ,
my reel hope u  like it  :)

Sher khan 

First i was going  to  make the character  and  background according to the reference , but then  thought i should put my own creative  ideas into it , so i decided to make a night scene with wine bottles around him in his ship on a  nice blue moon night ,celebrating his victory .

For the final render i made 4-6 k textures depending upon the size of the object in the scene , i used v-ray as my render engine  , z brush and Photoshop for texture painting and Headus u.v layout for doing the u.vs

my main reference
artwork of a wonder full artist Deniszilber
link to his blog

Lighting Passes

Matt Passes

 canvas shoes

While putting the shoe in the shelf my  attention went to its small details , rich texture and  other things which could be worked on if it was made in 3d.
i learned several thing during the process like stamp creation  ,optimizing mesh subdivision

z brush document capture

Custom alpha

Thursday, 2 June 2011


Dome lighting

the wonderful site
this is one of those image which holds a special position in my heart


I was just surfing the net when i saw that cg tantra was organizing a challenge to give tribute to ILM ( industrial lights and magic ) , for the wonderful work which they have done in past,  it was my first ever competition on any forum or site  i want able to win the competition but still the memories , and the experience which i got from there is  beyond explanation

Some of the wok in progress images

Maya view port .. it was a quite hi rez. mesh , as i  have decimated and exported many of the sub tools,  like a flesh piece which was hanging on his coat and ,

I majorly used z sphere for the creation of sea mesh as it is extremely very fast and non destructive way of visualizing how the mesh would look in the end and we can adjust the topology also :)

Add caption

Snail created using z brush

Plant mesh created using radial radial transformation option

Rotten flesh mesh decimated (Maya view port )

Stone mesh created using z sphere then  using noise deformation to put the details on

 render passes

Tender zen

Camp fire

rigging test

cloth simulation

cloth simulation