Saturday, 11 February 2012




Zbrush- Topogun- uvlayout- Maya



                                                    zbrush topogun uvlayout part 01

zbrush topogun uvlayout part 02

In this video we'll see how we can take a high poly mesh from z brush or any other sculpting program to topogun , where mesh can be retopologize , then to uv layout to lay u.vs for the mesh ,from there to maya where we'll merge and copy u.vs , and finally back to z brush with high poly details . 



No comments:

Post a Comment