Saturday, 11 February 2012




Zbrush- Topogun- uvlayout- Maya



                                                    zbrush topogun uvlayout part 01

zbrush topogun uvlayout part 02

In this video we'll see how we can take a high poly mesh from z brush or any other sculpting program to topogun , where mesh can be retopologize , then to uv layout to lay u.vs for the mesh ,from there to maya where we'll merge and copy u.vs , and finally back to z brush with high poly details . 



Saturday, 10 December 2011









02 render ambient occlusion in z brush 




01 how to render wire frame in z brush |

Thursday, 24 November 2011












My first demo reel .. i am very nervous to post it on the web ,
my reel hope u  like it  :)







Sher khan 


First i was going  to  make the character  and  background according to the reference , but then  thought i should put my own creative  ideas into it , so i decided to make a night scene with wine bottles around him in his ship on a  nice blue moon night ,celebrating his victory .


For the final render i made 4-6 k textures depending upon the size of the object in the scene , i used v-ray as my render engine  , z brush and Photoshop for texture painting and Headus u.v layout for doing the u.vs






my main reference
artwork of a wonder full artist Deniszilber
link to his blog
http://deniszilber.blogspot.com/

















Lighting Passes



Matt Passes











 canvas shoes

While putting the shoe in the shelf my  attention went to its small details , rich texture and  other things which could be worked on if it was made in 3d.
i learned several thing during the process like stamp creation  ,optimizing mesh subdivision



z brush document capture



Custom alpha